Spoiler:
IRON MAN
Anthony Stark
F A S E R I P
EX(20) RM(30) IN(40) MN(75) IN(40) EX(20) TY(6)
Health: 165
Karma: 66
Resources: Ex(20)
Popularity: 20
Ali of Iron Man's Powers derive from his state-of-the-art armor. Tony Stark's normal stats are:
F A S E R I P
TY TY PR TY IN EX TY
KNOWN POWERS:
Body Armor: The Iron Man Mark VI armor is made of Remarkable Strength material stiffened by a personal force field. This armor provides Amazing protection from physical attacks, lncredible Resistance to Corrosives, Amazing Resistance to Heat and Cold, Monstrous protection from energy attacks, and Unearthly protection from radiation and electrical attacks.
Force Field: ln addition to the force field stiffening the armor, energy may be shunted from other systems to provide the suit with a personal force field of Monstrous protection from physical damage and Unearthly protection from energy damage.
Flight: The armor generates an anti-gravity field. Stark uses thrusters in the boots and backpack for steering. The armor can exceed Mach 1 speeds, and is considered to move at Shift X speed, a maximum of 50 areas per round flying in clear areas. The boot thrusters may be used as weapons, inflicting Remarkable damage at a range of 1 area.
Repulsors: The main armament of the suit is a pair of medium density plasma projectors, located in the gauntlets, which may inflict up to Amazing damage at a range of 10 areas.
Pulse-Bolts: An intensified and experimental version of the repulsors, the pulse bolts inflict Monstrous damage at a range of 10 areas.
Disruptor Field: A secondary weapon system projected from the gauntlets, with a range of 2 areas, this is a wide spectrum electromagnetic/gravitic beam that disrupts electrical devices with Remarkable lntensity.
Energy Absorption: Up to 400 points of energy damage may be absorbed and stored for up to 4 rounds, and redirected through any available weapons systems as Monstrous damage or lntensity. Retaining such energy beyond 4 rounds requires an Endurance FEAT, or there is an involuntary discharge, inflicting Good damage to all within one area (including the wearer; whose Body Armor is ineffective in this case).
Protected Senses: The armor provides Amazing protection from sonic and light·intensity attacks. Polarized lenses drop over the eye slits in event of a light-based attack, causing one round of blindness (no other effects).
Chest-beam: Another weapons system, this one mounted in the front of the chest, can perform several functions: Remarkable lntensity light, Energy beam of Amazing damage, or Thermal (energy) beam of lncredible lntensity. All functions have a range of 3 areas.
Air Supply: The suit has an internai air supply that will last up to 2.5 hours.
ECM: The armored suit has Remarkable protection from electronic detection, and Unearthly protection against hostile signals (including disruption beams). A holographic projector provides Remarkable Blending ability (as the Power).
LIMITATION: Tony Stark is an alcoholic, though is currently not drinking.
TALENTS: Stark is skilled in Electronics and Business, and has Engineering skill as well, which he uses to test new devices.
CONTACTS: Iron Man is a founding member of the Avengers, and Stark supports the organization through a trust fund in his late mother's name. He is the former head of Stark lnternational (disposition of that corporation is undisclosed), has set up a new aero-space company on the West Coast, has long-running contacts with S.H.l.E.L.D. through ils director, Nick Fury, and is a well-known figure among the jet set.
Anthony Stark
F A S E R I P
EX(20) RM(30) IN(40) MN(75) IN(40) EX(20) TY(6)
Health: 165
Karma: 66
Resources: Ex(20)
Popularity: 20
Ali of Iron Man's Powers derive from his state-of-the-art armor. Tony Stark's normal stats are:
F A S E R I P
TY TY PR TY IN EX TY
KNOWN POWERS:
Body Armor: The Iron Man Mark VI armor is made of Remarkable Strength material stiffened by a personal force field. This armor provides Amazing protection from physical attacks, lncredible Resistance to Corrosives, Amazing Resistance to Heat and Cold, Monstrous protection from energy attacks, and Unearthly protection from radiation and electrical attacks.
Force Field: ln addition to the force field stiffening the armor, energy may be shunted from other systems to provide the suit with a personal force field of Monstrous protection from physical damage and Unearthly protection from energy damage.
Flight: The armor generates an anti-gravity field. Stark uses thrusters in the boots and backpack for steering. The armor can exceed Mach 1 speeds, and is considered to move at Shift X speed, a maximum of 50 areas per round flying in clear areas. The boot thrusters may be used as weapons, inflicting Remarkable damage at a range of 1 area.
Repulsors: The main armament of the suit is a pair of medium density plasma projectors, located in the gauntlets, which may inflict up to Amazing damage at a range of 10 areas.
Pulse-Bolts: An intensified and experimental version of the repulsors, the pulse bolts inflict Monstrous damage at a range of 10 areas.
Disruptor Field: A secondary weapon system projected from the gauntlets, with a range of 2 areas, this is a wide spectrum electromagnetic/gravitic beam that disrupts electrical devices with Remarkable lntensity.
Energy Absorption: Up to 400 points of energy damage may be absorbed and stored for up to 4 rounds, and redirected through any available weapons systems as Monstrous damage or lntensity. Retaining such energy beyond 4 rounds requires an Endurance FEAT, or there is an involuntary discharge, inflicting Good damage to all within one area (including the wearer; whose Body Armor is ineffective in this case).
Protected Senses: The armor provides Amazing protection from sonic and light·intensity attacks. Polarized lenses drop over the eye slits in event of a light-based attack, causing one round of blindness (no other effects).
Chest-beam: Another weapons system, this one mounted in the front of the chest, can perform several functions: Remarkable lntensity light, Energy beam of Amazing damage, or Thermal (energy) beam of lncredible lntensity. All functions have a range of 3 areas.
Air Supply: The suit has an internai air supply that will last up to 2.5 hours.
ECM: The armored suit has Remarkable protection from electronic detection, and Unearthly protection against hostile signals (including disruption beams). A holographic projector provides Remarkable Blending ability (as the Power).
LIMITATION: Tony Stark is an alcoholic, though is currently not drinking.
TALENTS: Stark is skilled in Electronics and Business, and has Engineering skill as well, which he uses to test new devices.
CONTACTS: Iron Man is a founding member of the Avengers, and Stark supports the organization through a trust fund in his late mother's name. He is the former head of Stark lnternational (disposition of that corporation is undisclosed), has set up a new aero-space company on the West Coast, has long-running contacts with S.H.l.E.L.D. through ils director, Nick Fury, and is a well-known figure among the jet set.
Du coup, je vais prendre le Mandarin en face
Spoiler:
MANDARIN
Real Name Unrevealed
F A S E R I P
RM(30) EX(20) GD(10) RM(30) IN(40) GD(10) GD(10)
Health: 90
Karma:60
Resources: Am(50)
Popularity: -12
KNOWN POWERS:
Force Field: Mandarln's costume projects a thin, powerful force field of Monstrous lntensity. He may not fire his weaponry through the field, but may attack physically, gaining a +2CS to damage when it is employed.
Weapons: Mandarin's ten rings, recovered from a crashed allen ship and modified, are the source of his Power. Their abilities, from left hand, little finger to the right are:
TALENTS: Mandarin has Martial Arts A, D, and E. He is also skilled in Electronics, Biochemistry, Engineering, and Repair/Tinkering.
CONTACTS: None
Real Name Unrevealed
F A S E R I P
RM(30) EX(20) GD(10) RM(30) IN(40) GD(10) GD(10)
Health: 90
Karma:60
Resources: Am(50)
Popularity: -12
KNOWN POWERS:
Force Field: Mandarln's costume projects a thin, powerful force field of Monstrous lntensity. He may not fire his weaponry through the field, but may attack physically, gaining a +2CS to damage when it is employed.
Weapons: Mandarin's ten rings, recovered from a crashed allen ship and modified, are the source of his Power. Their abilities, from left hand, little finger to the right are:
- lce Blast - Remarkable lntensity cold, Endurance FEAT to avoid being stunned, Range 2 areas.
- Mento Intensifier - Remarkable Mind Control, Range 1 area.
- Electro-Blast - Remarkable energy attack, Range 3 areas.
- Flame-Blast - Remarkable lntensity heat, Range 2 areas.
- White Light - Remarkable lntensity light or radiation up to 5 areas away
- Matter-Rearranger - Remarkable lntensity matter manipulation, but not transmutation. This ring cannot work on force fields.
- Impact Beam - lncredible Force attack, Range 2 areas.
- Vortex Beam - Remarkable Air Control, permitting flight by the user at Excellent speeds and other Power stunts.
- Disintegration - Monstrous disintegration, with no affect on living targets. One area range, and requires 20 minutes to recharge after use.
- Black Light - Remarkable lntensity Darkforce, 2 area range.
TALENTS: Mandarin has Martial Arts A, D, and E. He is also skilled in Electronics, Biochemistry, Engineering, and Repair/Tinkering.
CONTACTS: None