Rien que de voir des symboles d'anciens dieux dans des églises chrétiennes est source de scénario.
Par contre, il faut sortir de la logique européenne et de nos propres références. Par exemple, le rapport à la nature, aux dieux...
Cléanthe a écrit : ↑mar. oct. 13, 2026 9:02 am @Storyteller Thanks for all the details regarding the differences between the US and French editions.
Regarding introductory games, starter sets (quickstart guides) have been available since the 3rd edition to help new players. That said, it’s fair to admit that Nephilim’s occult lore—spanning several millennia—is tough to convey, as are the game's unique concepts. Here is the link for the 5th edition quickstart guide: Starter kit
A French publisher, Les XII Singes, also put out an initiation quest focused on teenagers coming into contact with Nephilim. I’m not personally familiar with the book itself, but it has the merit of letting you play without having to jump straight into playing Nephilim—you play teens in a French village instead, which definitely makes the game much more accessible. It comes as a boxed set with light rules, the scenario, and player handouts. The campaign was written by Cédric Ferrand, who also worked on Nephilim 5th Edition, though this specific product isn't an official 5E supplement. Here is the link to buy the box set: Legs de St Aymond
As for your point about what players actually do, most of the time they run the pre-made campaigns and scenarios released since the 1st edition. There is a staggering amount of material, including legendary campaigns like Le Souffle du Dragon (The Dragon's Breath). That one, for example, is set in Brittany, and the modules skillfully blend local folklore (in this case, Breton traditions and Arthurian legend), occult traditions, and magic unique to Nephilim. A centuries-old castle with its lineage of lords can easily turn out to be a family that struck an occult pact with a Nephilim.
A Renaissance fireplace carved with alchemical symbols can quickly become a gateway to an Akasha... In short, Nephilim weaves local lore and deep-country France (rural towns and villages harboring secrets) together with the ancient agendas of secret societies and Major Arcana.