Loye a écrit : ↑jeu. févr. 12, 2026 10:23 pm
Attendez, il y a eu quatre bonnes réponses en 24h ?!
À mon avis c'est un record
Bientôt cinq, parce que je connais aussi le dernier extrait... Mais j'ai fait assez d'étincelles ce soir, je n'ai pas d'autre extrait à proposer pour l'instant, alors je laisse la main.
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. févr. 13, 2026 12:21 pm
par Gridal
Indice n°2
TURTLEKIN
Turtlekin are sturdy, reptilian-humanoid beings distinguished by their protective shells, which range from smooth and dome-liketo spiked and intricate. These shells serve multiple purposes: as protective armor, a means to retract their limbs and heads when threatened, and as portable homes, allowing Turtlekin to feel atease wherever they roam. The shells' intricate geometric patterns and carvings also function as a form of historical record. Turtlekin society deeply values patience, friendship and wisdom, and its members are renowned for their ability to bear heavyburdens, both physical and metaphorical.
What type of environment are you most adapted to, and how does this influence your abilities and appearance?
What do the unique geometric patterns on your shell represent or record?
How does your patience manifest in your approach to adventure and exploring?
Indice n°1
Spoiler:
STEP 2. THE ROLL
Once you’ve clarified your intent and decided to move forward with your action, roll a d20. Check your result:
20 is VERY GOOD You achieve your goal, plus an Opportunity (p. 128).
Around 15 is GOOD You get exactly what you want without any setbacks.
Around 10 is OK You succeed, but there’s a Complication (p. 124). Or, forgo success now to create an Opportunity (p. 128).
Around 5 is BAD You might still succeed, but the cost is higher, or the consequences are direr. You can choose to forfeit your success to handle a minor Complication instead (p.124).
1 is VERY BAD You fail to achieve your goal and must face a serious Complication (p.124).
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. févr. 13, 2026 12:43 pm
par Pyth
Histoire de proposer un truc mais j'y crois pas : Tidal Blades: the Roleplaying Game?
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. févr. 13, 2026 12:51 pm
par Gridal
Ce n'est pas Tidal Blades.
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. févr. 13, 2026 2:05 pm
par Sykes
J'y crois pas non plus : Talislanta ?
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. févr. 13, 2026 7:01 pm
par Gridal
Non ce n'est pas Talislanta.
Indice n°3
Challenges: A Spark to track progress on tasks such as combat, puzzles, negotiations, or hazards.
Threats: Sparks that represent looming dangers and imminent perils.
Contests: A combination of Challenges and Threats, ideal forraces, duels, debates, or tasks where you’re competing against time or opponents.
Resource: For situations where specific items or resources become narratively significant and worth tracking.
Project: Used for long-term goals, from crafting items andsolving mysteries to completing missions and achieving personal ambitions.
Advancement: A type of Project Spark dedicated to character progression—gaining new skills, talents, or abilities.
Event: Sparks that track progress toward a significant occurrence, often beyond the characters’ control.
Indices précédents
Spoiler:
STEP 2. THE ROLL
Once you’ve clarified your intent and decided to move forward with your action, roll a d20. Check your result:
20 is VERY GOOD You achieve your goal, plus an Opportunity (p. 128).
Around 15 is GOOD You get exactly what you want without any setbacks.
Around 10 is OK You succeed, but there’s a Complication (p. 124). Or, forgo success now to create an Opportunity (p. 128).
Around 5 is BAD You might still succeed, but the cost is higher, or the consequences are direr. You can choose to forfeit your success to handle a minor Complication instead (p.124).
1 is VERY BAD You fail to achieve your goal and must face a serious Complication (p.124).
TURTLEKIN
Turtlekin are sturdy, reptilian-humanoid beings distinguished by their protective shells, which range from smooth and dome-liketo spiked and intricate. These shells serve multiple purposes: as protective armor, a means to retract their limbs and heads when threatened, and as portable homes, allowing Turtlekin to feel atease wherever they roam. The shells' intricate geometric patterns and carvings also function as a form of historical record. Turtlekin society deeply values patience, friendship and wisdom, and its members are renowned for their ability to bear heavyburdens, both physical and metaphorical.
What type of environment are you most adapted to, and how does this influence your abilities and appearance?
What do the unique geometric patterns on your shell represent or record?
How does your patience manifest in your approach to adventure and exploring?
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. févr. 13, 2026 7:19 pm
par Orlov
Complètement au pif, je vais dire Spark rpg (je sais qu'il en existe un et que je l'ai lu dans une vie antérieure).