Re: Burning Wheel
Publié : mar. mai 11, 2010 9:27 am
Je suis retombé là-dessus récemment (écrit par Mel White pour le scénar BW Holy Grail)
Une simplification du combat sans scriptage mais gardant certains aspects de BW (Incidental/Mark/Superb + blessures qui tâchent): ça à l'air très mortel.
A utiliser dans le cadre d'un one-shot quand on veut garder BW sans passer 2h par combat et surtout expliquer toutes les subtilités à un débutant.
Une simplification du combat sans scriptage mais gardant certains aspects de BW (Incidental/Mark/Superb + blessures qui tâchent): ça à l'air très mortel.
A utiliser dans le cadre d'un one-shot quand on veut garder BW sans passer 2h par combat et surtout expliquer toutes les subtilités à un débutant.
Modified Bloody Versus Test (p.140)
1. Identify combat skill (Brawling, Sword, etc)
2. Divide combat skill into Offense and Defense, with at least 1d6 per pool
3. Add armor dice into Defense: 2d6 for Plate; 1d6 for Chain
4. Add 1d6 for Shield into either Offense or Defense
5. Add FoRKS (some FoRKS may fit only Offense or Defense)
6. Other characters in the scene may give 1d6 Helping die to a combatant; combatant determines appropriate pool. Helpers must narrate circumstance of help (how they are helping).
7. Spend artha if desired (Fate/Persona/Deeds) [Player Character with Lowest Perception assigns dice and artha first (tiebreakers: Reflexes, Agility, Speed)]
8. Both players roll Offense and Defense pools
9. Successes in Defense Pool subtract from successes in opponent’s Offense Pool
10. Remaining successes do damage as follows: 1-2 Successes: DMG=.5*(Power + Weapon Power) round up 3-4 Successes: DMG=1*(Power + Weapon Power) 5+ Successes: DMG=1.5*(Power + Weapon Power) round down
11. Determine wound status
12. Helping Player Characters suffer 1 wound category less than principal combatant (ex; if Merlin helps Mordred, and Mordred suffers a Mortal wound, then Merlin suffers a Traumatic wound
13. If wounded, apply penalties to Stats, Attributes, and Skills
14. If Power, Forte, Agility, or Speed is reduced to 0, character is incapacitated with pain but is conscious
15. If Perception or Will is reduced to 0, PC is unconscious
Note1: Combat is deadly.
Note2: Optionally, add bonus die for character with higher Reflexes, Agility, Power, Speed (1 die per Stat/Attribute)
Note3: Optionally, eliminate bonus dice for a character if number of combat rounds exceeds character’s Forte